#pragma once #include "MadUtility.h" using namespace std; using namespace vcg; //===========MarbleTriangle========== //la superficie dove poggia la pallina //=================================== class MarbleTriangle { public: Point3f a; // Point3f b; // vertici del triangolo Point3f c; // Point3f normale; // vettore normale al triangolo public: /** Compute the normal of the face starting from the three vertexes and store it in Point3f normale_triangolo */ void CalcNormal(); float pendenza(); MarbleTriangle(void); ~MarbleTriangle(void); };