#include "marbletriangle.h"
void MarbleTriangle::CalcNormal()
{
normale = Normalize(Normal(a,b,c));
}
float MarbleTriangle::pendenza()
{ float pendenza;
Point3f asse_verticale;
asse_verticale.Zero();
asse_verticale[1] = 1.0;
CalcNormal();
pendenza = Angle(asse_verticale,normale);
return pendenza;
}
MarbleTriangle::MarbleTriangle(void)
{
}
MarbleTriangle::~MarbleTriangle(void)
{
}