#include "marbletriangle.h"



void MarbleTriangle::CalcNormal()
{
   normale = Normalize(Normal(a,b,c));  

}
float MarbleTriangle::pendenza()
{   float pendenza;
    Point3f asse_verticale;
    asse_verticale.Zero();
    asse_verticale[1] = 1.0;

    CalcNormal();
    pendenza = Angle(asse_verticale,normale);

    return pendenza;
}
MarbleTriangle::MarbleTriangle(void)
{
}

MarbleTriangle::~MarbleTriangle(void)
{
}