#include "marbletriangle.h" void MarbleTriangle::CalcNormal() { normale = Normalize(Normal(a,b,c)); } float MarbleTriangle::pendenza() { float pendenza; Point3f asse_verticale; asse_verticale.Zero(); asse_verticale[1] = 1.0; CalcNormal(); pendenza = Angle(asse_verticale,normale); return pendenza; } MarbleTriangle::MarbleTriangle(void) { } MarbleTriangle::~MarbleTriangle(void) { }