#pragma once
#include "MadUtility.h"
using namespace std;
using namespace vcg;
//===========MarbleTriangle==========
//la superficie dove poggia la pallina
//===================================
class MarbleTriangle
{
public:
Point3f a; //
Point3f b; // vertici del triangolo
Point3f c; //
Point3f normale; // vettore normale al triangolo
public:
/** Compute the normal of the face starting from the three vertexes
and store it in Point3f normale_triangolo */
void CalcNormal();
float pendenza();
MarbleTriangle(void);
~MarbleTriangle(void);
};